Free League

FLFVAS01

Vaesen RPG: Core Rulebook

Rated 5.0 out of 5
Based on 2 reviews
 
average rating 5.0 out of 5
Based on 2 reviews
  • 5 Stars
    2 Reviews
  • 4 Stars
    0 Reviews
  • 3 Stars
    0 Reviews
  • 2 Stars
    0 Reviews
  • 1 Star
    0 Reviews
100% of reviewers would recommend this product to a friend
Quality (editing, artwork etc)
Rated 4 out of 5
Level of Immersion
Rated 4 out of 5
2 Reviews
Reviewed by Eoin O.
Verified Buyer
I recommend this product
Average play time
2-3 Hours
Why I choose Thirsty Meeples
  • Good Prices
  • Supporting Local
  • Reliable
  • Easy to Use Webstore
  • Click & Collect
Rated 5 out of 5
Review posted

Beautifully illustrated haunting mystery RPG

Book has had enough said about the beautiful art throughout the book, but the system itself is also very simple and fun. The vaesen all come with adventure hooks that really write themselves, and the core rules and character creation. I'm very excited to continue playing.

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Learning Curve
Rated 2 out of 5
Aesthetics
Rated 5 out of 5
Enjoyment
Rated 4 out of 5
Quality (editing, artwork etc)
Rated 4 out of 5
Level of Immersion
Rated 4 out of 5
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Reviewed by Mike N., from United Kingdom
Verified Buyer
I recommend this product
Rated 5 out of 5
Review posted

Nordic Cthulhu by candlelight

This was an impulse buy from the Thirsty Meeples store in Bath. I'm a long-time Cthulhu fan, and have recently bought "Whispers in the Dark" for 5e Dungeons and Dragons. The front cover of the Vaesen rulebook could be something out of either product line, and the artwork is a key feature for the game and the setting. Inspired by the work of the artist Johan Egerkrans and his book "Vaesen: Spirits and Monsters of Scandinavian Folklore" the games takes as a setting a slightly alternative mythic Northern Europe in the 1800s. Initially funded through a kick-starter, everything needed to play the game (except some d6 dice) is included in the 230 pages.

Character creation is very straightforward, using a set of attribute and skill points derived by a character's age, which are then applied against occupational templates. There is sufficient scope for customisation to allow characters with the same occupation to have a very different feel, and some lovely touches (characters have a trauma and a dark secret).

The game mechanics, driven by d6 rolls, are easy to pick up and don't get in the way of the role-playing.

The main rulebook includes a campaign setting based on 19th century Uppsala in Sweden, along with a great chapter for gamesmasters on how to run a campaign and structure a gaming session.

The real joy of the book is the section on the Vaesen, the mythic creatures of the region. There is plenty of guidance on incorporating the creatures into the gameplay, and their relations…

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Welcome to the Mythic North – northern Europe of the nineteenth century, but not as we know it today. A land where the myths are real. A cold reach covered by vast forests, its few cities lonely beacons of industry and enlightenment – a new civilization dawning. But in the countryside, the old ways still hold sway. There, people know what lurks in the dark. They know to fear it.

Vaesen – Nordic Horror Roleplaying is written by Nils Hintze and based on the work of Swedish illustrator and author Johan Egerkrans. Vaesen presents a dark Gothic setting steeped in Nordic folklore and the old myths of Scandinavia. The game mechanics utilize an adapted version of the awardwinning Year Zero Engine.

Key features:

  • Ten ready to use archetypes let you create a character in minutes – or use the included life path tables and let the dice decide.
  • Quick and flavorful rules for combat, investigations and horror.
  • Rules for developing the player characters’ headquarters during campaign play.
  • A detailed gazetteer of the Mythic North setting and the town of Upsala.
  • A score of bloodcurdling vaesen to encounter, all beautifully illustrated by Johan Egerkrans.
  • An introductory Mystery called The Dance of Dreams
pdf included with purchase

 

REVIEWS

average rating 5.0 out of 5
Based on 2 reviews
  • 5 Stars
    2 Reviews
  • 4 Stars
    0 Reviews
  • 3 Stars
    0 Reviews
  • 2 Stars
    0 Reviews
  • 1 Star
    0 Reviews
100% of reviewers would recommend this product to a friend
Quality (editing, artwork etc)
Rated 4 out of 5
Level of Immersion
Rated 4 out of 5
2 Reviews
Reviewed by Eoin O.
Verified Buyer
I recommend this product
Average play time
2-3 Hours
Why I choose Thirsty Meeples
  • Good Prices
  • Supporting Local
  • Reliable
  • Easy to Use Webstore
  • Click & Collect
Rated 5 out of 5
Review posted

Beautifully illustrated haunting mystery RPG

Book has had enough said about the beautiful art throughout the book, but the system itself is also very simple and fun. The vaesen all come with adventure hooks that really write themselves, and the core rules and character creation. I'm very excited to continue playing.

Loading...
Learning Curve
Rated 2 out of 5
Aesthetics
Rated 5 out of 5
Enjoyment
Rated 4 out of 5
Quality (editing, artwork etc)
Rated 4 out of 5
Level of Immersion
Rated 4 out of 5
Was this helpful?
Reviewed by Mike N., from United Kingdom
Verified Buyer
I recommend this product
Rated 5 out of 5
Review posted

Nordic Cthulhu by candlelight

This was an impulse buy from the Thirsty Meeples store in Bath. I'm a long-time Cthulhu fan, and have recently bought "Whispers in the Dark" for 5e Dungeons and Dragons. The front cover of the Vaesen rulebook could be something out of either product line, and the artwork is a key feature for the game and the setting. Inspired by the work of the artist Johan Egerkrans and his book "Vaesen: Spirits and Monsters of Scandinavian Folklore" the games takes as a setting a slightly alternative mythic Northern Europe in the 1800s. Initially funded through a kick-starter, everything needed to play the game (except some d6 dice) is included in the 230 pages.

Character creation is very straightforward, using a set of attribute and skill points derived by a character's age, which are then applied against occupational templates. There is sufficient scope for customisation to allow characters with the same occupation to have a very different feel, and some lovely touches (characters have a trauma and a dark secret).

The game mechanics, driven by d6 rolls, are easy to pick up and don't get in the way of the role-playing.

The main rulebook includes a campaign setting based on 19th century Uppsala in Sweden, along with a great chapter for gamesmasters on how to run a campaign and structure a gaming session.

The real joy of the book is the section on the Vaesen, the mythic creatures of the region. There is plenty of guidance on incorporating the creatures into the gameplay, and their relations…

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Was this helpful?

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